It sounds simple though there are many minor aspects to going about the track that effect your ending score target. There's neat moves here and this route of campaign is for those that love the adrenaline drive of going around tracks. Though honestly the later parts were quite difficult to get enough points for moving forward. This was cool most of the time whipping around the tracks set up by the developers and trying to get the best scores. This campaign has you basically driving or riding the coaster around the track in order to gain the most points possible by keeping everyone safe while also trying to keep up the thrill factor.
I'm quite sick of games forcing you to gain basically stars to continue as some of us just have difficulty on particular levels, which makes progress impossible at times. On these levels you 're trying to gain commendations to continue which is a system I like and don't like at the same time. Each campaign is broken into six series consisting of varying level amounts. For the review I've broken each campaign section into its own category below so you can read about whichever one is your fancy or them all which would be best I suppose. Another aspect that makes the difference here is that the game takes place in some sort of far future with some interesting technology aspects. It's also extremely family friendly, yet many hardcore gamers may enjoy it as well due to those classic feelings and thrills of playing with roller coasters. This game I felt was largely based off Rollercoaster Tycoon hence the tagline up there, though it does many things that makes it a unique play on this. This time around we're building coasters, destroying things with coasters and just riding coasters. Screamride is the next family focused game from Frontier which provided us with Zoo Tycoon last year which was alright, though lacked many features that fans of that series desire. Screamride Review "Like Rollercoaster Tycoon" Campaign